Trends in digital game-based learning in the mobile era: A systematic review of journal publications from 2007 to 2016

Ching Yi Chang, Gwo Jen Hwang

研究成果: 雜誌貢獻文章同行評審

106 引文 斯高帕斯(Scopus)

摘要

The application of mobile learning and the use of game-based instructional strategies have been demonstrated as promoting students' learning performances and motivation. Over the past decade, many researchers and educators have integrated mobile technology and the features of gaming into their instructional designs; however, there has been little systematic review of the applications and trends in mobile technology-supported gaming. In the present study, related international journal publications from 2007 to 2016 were reviewed by searching the WOS database. The aim of this literature review was to highlight the research domain and issues of promoting gamebased learning in future mobile technology. Based on this review, trends in mobile game-based learning are proposed from various aspects, such as the adoption of mobile technologies, gaming types, application domains, learning strategies, research issues, research methods, and participants. Accordingly, several suggestions are given for future studies.

原文英語
頁(從 - 到)68-90
頁數23
期刊International Journal of Mobile Learning and Organisation
13
發行號1
DOIs
出版狀態已發佈 - 2019
對外發佈

ASJC Scopus subject areas

  • 教育
  • 電腦科學應用

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