TY - CONF
T1 - Investigating students' sequence of mathematical topics in an educational game with a curriculum map
AU - Cheng, Hercy N.H.
AU - Yeh, Charles Y.C.
AU - Wu, Hui Wen
AU - Liao, Calvin C.Y.
AU - Lao, Andrew C.C.
AU - Chan, Tak Wai
PY - 2013
Y1 - 2013
N2 - Spiral curriculum is suitable for students' ability development in a teacher-centered learning. In a sense, current textbooks adopt spiral curriculum because teachers need textbooks to teach their students. However, in a learner-centered learning, textbooks leave little space for students to monitor their own learning. For this reason, this study aims to design an educational game, Math Island, in which students may learn mathematics in their own paces according to their own ability. In the game, students play as a role of a city manager who needs to choose building plans and build their own building. When they build their city, actually they have to complete various learning tasks, which are designed from simple to complicated concepts. A preliminary finding suggests that students tended to carrying out learning tasks continuously instead of spirally. However, further investigation into students' learning behaviors on Math Island should be conducted.
AB - Spiral curriculum is suitable for students' ability development in a teacher-centered learning. In a sense, current textbooks adopt spiral curriculum because teachers need textbooks to teach their students. However, in a learner-centered learning, textbooks leave little space for students to monitor their own learning. For this reason, this study aims to design an educational game, Math Island, in which students may learn mathematics in their own paces according to their own ability. In the game, students play as a role of a city manager who needs to choose building plans and build their own building. When they build their city, actually they have to complete various learning tasks, which are designed from simple to complicated concepts. A preliminary finding suggests that students tended to carrying out learning tasks continuously instead of spirally. However, further investigation into students' learning behaviors on Math Island should be conducted.
KW - Curriculum map
KW - Educational mathematical games
KW - Self-paced learning
KW - Spiral curriculum
UR - http://www.scopus.com/inward/record.url?scp=84896474964&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84896474964&partnerID=8YFLogxK
M3 - Paper
AN - SCOPUS:84896474964
SP - 361
EP - 366
T2 - 21st International Conference on Computers in Education, ICCE 2013
Y2 - 18 November 2013 through 22 November 2013
ER -