Implementation and evaluation of EduBingo for arithmetic drill

Sung Bin Chang, Yi Chan Deng, Hercy N.H. Cheng, Hui Chun Liao, Fu N. Yu, Tak Wai Chan

研究成果: 書貢獻/報告類型會議貢獻

5 引文 斯高帕斯(Scopus)

摘要

Bingo is a universally known, popular, and easy-toplay game. Following Bingo rules with some modifications, we have designed and implemented a game, called EduBingo, for practicing mathematics fractions. The game was implemented and experimented in a 'one-to-one' technology enhanced classroom, where every student learns with a wireless enabled computing device. The experiment investigated students' preferences, system usability, as well as the effects on their affective states of a grade 4 class with 22 students. The result of the questionnaire indicates that the usability of EduBingo is acceptable and there was increase of various affective levels of the students. The data collected by the system, after analysis, implies that, for most students, accuracy and efficiency of solving fraction questions increased. The preliminary result also suggests some directions for further research.

原文英語
主出版物標題Proceedings - DIGITEL 2007
主出版物子標題First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
頁面99-103
頁數5
DOIs
出版狀態已發佈 - 2007
對外發佈
事件DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, 臺灣
持續時間: 3月 26 20073月 28 2007

出版系列

名字Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

會議

會議DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
國家/地區臺灣
城市Jhongli City
期間3/26/073/28/07

ASJC Scopus subject areas

  • 人工智慧
  • 電腦繪圖與電腦輔助設計
  • 電腦科學應用
  • 軟體

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