TY - JOUR
T1 - Impacts of a spherical video-based virtual reality-integrated problem-based learning mode on working staff’s counseling competences in professional training
AU - Li, Chia Jung
AU - Chang, Ching Yi
AU - Lin, Chen Hui
AU - Hwang, Gwo Jen
N1 - Publisher Copyright:
© 2024 Informa UK Limited, trading as Taylor & Francis Group.
PY - 2024
Y1 - 2024
N2 - Immersing learners in authentic scenarios to prompt them to apply what they have learned to problem solving is an essential learning approach in medical and nursing education. However, nurses often do not have the opportunity to experience many specialized or emergency situations in the real world, such as providing grief counseling to terminally ill patients and their families. Therefore, this study proposed a model of Problem-Based Learning (PBL) in Virtual Reality (VR) which allowed learners to experience the sorrowful scenario of dealing with families facing a “patient nearing end of life,” and to learn grief counseling strategies. To validate the effectiveness of this learning method, a quasi-experimental design was conducted in a nurse preceptor training course in a teaching hospital. The participants were 34 nurses from a teaching hospital in Taiwan, randomly assigned to two groups; the experimental group adopted a Spherical Video-based Virtual Reality-integrated Problem-Based Learning (SVVR-PBL) model, while the control group utilized a Conventional PBL (C-PBL) model. Experimental results indicated that the SVVR-PBL model can better enhance nurses’ professional knowledge in palliative care, and supports superior memory retention. Simultaneously, in terms of attitudes toward palliative care, problem-solving orientation, and perceived value, it also significantly outperformed the C-PBL model.
AB - Immersing learners in authentic scenarios to prompt them to apply what they have learned to problem solving is an essential learning approach in medical and nursing education. However, nurses often do not have the opportunity to experience many specialized or emergency situations in the real world, such as providing grief counseling to terminally ill patients and their families. Therefore, this study proposed a model of Problem-Based Learning (PBL) in Virtual Reality (VR) which allowed learners to experience the sorrowful scenario of dealing with families facing a “patient nearing end of life,” and to learn grief counseling strategies. To validate the effectiveness of this learning method, a quasi-experimental design was conducted in a nurse preceptor training course in a teaching hospital. The participants were 34 nurses from a teaching hospital in Taiwan, randomly assigned to two groups; the experimental group adopted a Spherical Video-based Virtual Reality-integrated Problem-Based Learning (SVVR-PBL) model, while the control group utilized a Conventional PBL (C-PBL) model. Experimental results indicated that the SVVR-PBL model can better enhance nurses’ professional knowledge in palliative care, and supports superior memory retention. Simultaneously, in terms of attitudes toward palliative care, problem-solving orientation, and perceived value, it also significantly outperformed the C-PBL model.
KW - Interactive learning environments
KW - nursing education
KW - problem-based learning
KW - professional training
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85199111296&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85199111296&partnerID=8YFLogxK
U2 - 10.1080/10494820.2024.2372843
DO - 10.1080/10494820.2024.2372843
M3 - Article
AN - SCOPUS:85199111296
SN - 1049-4820
JO - Interactive Learning Environments
JF - Interactive Learning Environments
ER -