Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning

Chin Lan Yang, Ching Yi Chang, Hsiu Ju Jen

研究成果: 雜誌貢獻文章同行評審


Aims: This study aimed to identify the efficiency of escape room activities in terms of enhancing nursing students’ retention of maternity-related knowledge and their overall learning performance. Background: Novel teaching methods have been explored as alternatives to traditional approaches. One such strategy is the implementation of escape-room-based techniques, which have been used as an inventive educational approach in nursing. However, there is limited information available on specific applications, such as in maternity education. Design: The study conducted a quasi-experimental design during two semesters of an academic year (i.e., the 2021–2022 academic year). The study was conducted at a university, with participants enrolled in a maternity course. Methods: The experimental group engaged in an online game-based escape room learning activity during the pregnancy assessment session of their maternity course, while the control group learned with a traditional teaching approach. The Mann-Whitney U test was used to compare the performances of the two groups. Results: Findings from the experimental group suggested that incorporating an online game-based escape room approach into the learning process enhanced students’ learning performance, problem-solving skills and critical thinking skills. Additionally, students expressed a consensus that learning through the online game-based escape room approach added enjoyment to the learning experience. Conclusions: Maternity escape rooms” emerged as an online game-based approach that effectively stimulated nursing students and can serve as a practical resource for engaging in maternity care learning.
期刊Nurse Education in Practice
出版狀態已發佈 - 11月 2023

ASJC Scopus subject areas

  • 一般護理
  • 教育


深入研究「Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning」主題。共同形成了獨特的指紋。