Effects of virtual opponents in video game on students with different fluency

Frank S.H. Wu, Hercy N.H. Cheng, Barry Lee Reynolds

研究成果: 書貢獻/報告類型會議貢獻

摘要

Many researchers are concerned about the effects of video games on learning, especially the games with virtual opponents; therefore, the main purpose of this paper is to investigate the possible impacts. The authors designed Forest Defense, a digital game for practicing mental arithmetic, with two modes: training and challenge modes. In the challenge mode, students have to face virtual opponents which have not been shown in the training mode. A preliminary experiment was conducted to examine the effects of the challenge mode in Forest Defense. The results showed that virtual opponents did not influence the accuracy of the high-ability students, but significantly decreased the accuracy of the low-ability students. The results also suggested that if practicing more, the low-ability students were more able to face virtual opponents.

原文英語
主出版物標題Proceedings - ICCE 2008
主出版物子標題16th International Conference on Computers in Education
頁面761-765
頁數5
出版狀態已發佈 - 2008
對外發佈
事件16th International Conference on Computers in Education, ICCE 2008 - Taipei, 臺灣
持續時間: 10月 27 200810月 31 2008

出版系列

名字Proceedings - ICCE 2008: 16th International Conference on Computers in Education

會議

會議16th International Conference on Computers in Education, ICCE 2008
國家/地區臺灣
城市Taipei
期間10/27/0810/31/08

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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