TY - JOUR
T1 - Effects of interactive video-game based system exercise on the balance of the elderly
AU - Lai, Chien-Hung
AU - Peng, Chih-Wei
AU - Chen, Yu Luen
AU - Huang, Ching Ping
AU - Shiao, Yu-Ling
AU - Chen, Shih-Ching
PY - 2013/4
Y1 - 2013/4
N2 - This study evaluated the effects of interactive video-game based (IVGB) training on the balance of older adults.The participants of the study included 30 community-living persons over the age of 65. The participants were divided into 2 groups. Group A underwent IVGB training for 6 weeks and received no intervention in the following 6 weeks. Group B received no intervention during the first 6 weeks and then participated in training in the following 6 weeks.After IVGB intervention, both groups showed improved balance based on the results from the following tests: the Berg Balance Scale (BBS), Modified Falls Efficacy Scale (MFES), Timed Up and Go (TUG) test, and the Sway Velocity (SV) test (assessing bipedal stance center pressure with eyes open and closed). Results from the Sway Area (SA) test (assessing bipedal stance center pressure with eyes open and closed) revealed a significant improvement in Group B after IVGB training. Group A retained some training effects after 6 weeks without IVGB intervention. Additionally, a moderate association emerged between the Xavix measured step system stepping tests and BBS, MFES, Unipedal Stance test, and TUG test measurements.In conclusion, IVGB training improves balance after 6 weeks of implementation, and the beneficial effects partially remain after training is complete. Further investigation is required to determine if this training is superior to traditional physical therapy.
AB - This study evaluated the effects of interactive video-game based (IVGB) training on the balance of older adults.The participants of the study included 30 community-living persons over the age of 65. The participants were divided into 2 groups. Group A underwent IVGB training for 6 weeks and received no intervention in the following 6 weeks. Group B received no intervention during the first 6 weeks and then participated in training in the following 6 weeks.After IVGB intervention, both groups showed improved balance based on the results from the following tests: the Berg Balance Scale (BBS), Modified Falls Efficacy Scale (MFES), Timed Up and Go (TUG) test, and the Sway Velocity (SV) test (assessing bipedal stance center pressure with eyes open and closed). Results from the Sway Area (SA) test (assessing bipedal stance center pressure with eyes open and closed) revealed a significant improvement in Group B after IVGB training. Group A retained some training effects after 6 weeks without IVGB intervention. Additionally, a moderate association emerged between the Xavix measured step system stepping tests and BBS, MFES, Unipedal Stance test, and TUG test measurements.In conclusion, IVGB training improves balance after 6 weeks of implementation, and the beneficial effects partially remain after training is complete. Further investigation is required to determine if this training is superior to traditional physical therapy.
KW - Balance
KW - Berg Balance Scale
KW - Interactive video-game based training
KW - Older adults
KW - Timed Up and Go test
UR - http://www.scopus.com/inward/record.url?scp=84875609039&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84875609039&partnerID=8YFLogxK
U2 - 10.1016/j.gaitpost.2012.09.003
DO - 10.1016/j.gaitpost.2012.09.003
M3 - Article
C2 - 23177921
AN - SCOPUS:84875609039
SN - 0966-6362
VL - 37
SP - 511
EP - 515
JO - Gait and Posture
JF - Gait and Posture
IS - 4
ER -