TY - GEN
T1 - Character-driven learning
T2 - 17th International Conference on Computers in Education, ICCE 2009
AU - Chen, Zhi Hong
AU - Anderson, Tom Adam Frederic
AU - Cheng, Hercy N.H.
AU - Chan, Tak Wai
PY - 2009
Y1 - 2009
N2 - Virtual characters (including educational pedagogy agents and NPCs in games) are significant endeavors to benefit students' learning in technology-enhanced learning. In this paper, we propose a concept of character-driven learning, to address two related issues: how to establish close relationship with virtual characters and how to enhance students' learning opportunities based on such relationship. A game-based learning system, named My-Pet-My-Quest, is further implemented to support this concept.
AB - Virtual characters (including educational pedagogy agents and NPCs in games) are significant endeavors to benefit students' learning in technology-enhanced learning. In this paper, we propose a concept of character-driven learning, to address two related issues: how to establish close relationship with virtual characters and how to enhance students' learning opportunities based on such relationship. A game-based learning system, named My-Pet-My-Quest, is further implemented to support this concept.
KW - Game-based learning
KW - Virtual character design
KW - Virtual pets
UR - http://www.scopus.com/inward/record.url?scp=84863172943&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84863172943&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84863172943
SN - 9789868473539
T3 - Proceedings of the 17th International Conference on Computers in Education, ICCE 2009
SP - 748
EP - 750
BT - Proceedings of the 17th International Conference on Computers in Education, ICCE 2009
Y2 - 30 November 2009 through 4 December 2009
ER -