Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents

Fong Ching Chang, Wei Chun Chuang, Ru Rutherford, Wen Yu Chen, Chung Ying Yang, Chiung Hui Chiu, Ping Hung Chen, Nae Fang Miao, Hung Yi Chuang

研究成果: 雜誌貢獻文章同行評審

摘要

This study examined the relationships between marketing exposure, in-game purchase, problem gaming, online simulated gambling game playing, and psychological distress. Data were obtained from a sample of 2,595 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted in 2020. The results indicated that 94% of adolescents engage in online gaming, with 38% making in-game purchases, and 9% playing online simulated gambling games. The multiple regression results showed that adolescents who are exposed to higher levels of gaming marketing, influenced by advertising effects, involved in in-game purchases, and have lower levels of active parental mediation were more likely to experience problem gaming. Adolescents who have increased exposure to gambling game marketing, are influenced by advertising effects, are involved in in-game purchases, and who are experiencing problem gaming were more likely to engage in online simulated gambling game playing and token purchasing. Involvement in in-game purchases, problem gaming, and playing online simulated gambling games were associated with higher levels of psychological distress and poor sleep quality. In conclusion, the results of this study link adolescents’ exposure to marketing with their involvement in in-game purchases, problem gaming, and engaging in online simulated gambling. © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2024.
原文英語
期刊Journal of Gambling Studies
DOIs
出版狀態接受/付印 - 2024

ASJC Scopus subject areas

  • 社會學與政治學
  • 一般心理學

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