Application of Brain-Computer Interface and Virtual Reality in Advancing Cultural Experience

Hao Lun Fu, Po Hsiang Fang, Chan Yu Chi, Chung Ting Kuo, Meng Hsuan Liu, Howard Muchen Hsu, Cheng Hsun Hsieh, Sheng Fu Liang, Shulan Hsieh, Cheng Ta Yang

研究成果: 書貢獻/報告類型會議貢獻

5 引文 斯高帕斯(Scopus)

摘要

Virtual reality (VR), a computer-generated interactive environment, is provided to a user by projecting a peripheral image onto environmental surfaces. VR has an advantage of enhancing the immersive experience. Nowadays, VR has been widely applied in tourism and cultural experience. On the other hand, a recent integration of electroencephalography-based (EEG-based) brain-computer interface (BCI) and VR is capable of promoting the immersive virtual experience. Therefore, our study aims to propose an integrative framework to implement EEG-based BCI in a VR game to advance the cultural experience. A room escape game in a Tainan temple is created. EEG signals arc recorded while users arc playing the game. The online analyses of EEG signals arc used to interact with the VR display. This integrative framework can result in a better experience than the conventional setup.

原文英語
主出版物標題2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020
發行者Institute of Electrical and Electronics Engineers Inc.
頁面351-354
頁數4
ISBN(電子)9781728180670
DOIs
出版狀態已發佈 - 12月 1 2020
對外發佈
事件2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020 - Virtual, Macau, 中國
持續時間: 12月 1 202012月 4 2020

出版系列

名字2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020

會議

會議2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020
國家/地區中國
城市Virtual, Macau
期間12/1/2012/4/20

ASJC Scopus subject areas

  • 電腦網路與通信
  • 訊號處理
  • 媒體技術

指紋

深入研究「Application of Brain-Computer Interface and Virtual Reality in Advancing Cultural Experience」主題。共同形成了獨特的指紋。

引用此