Usability Evaluation of a Muscle Strength Training System for Older Adults

Hsin Pei Tsai, Chun Ching Chen, Chih Wei Peng

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In recent years, the medical care industry has gradually developed toward slowing the decline of older people. It aims to use related products, services, and appropriate training to enhance older peoples' mobile intensity and maintain their mobility and independence. This research integrates an augmented reality serious game with NimBO, a portable single-joint exoskeleton, to assist older people in lower extremity muscle strength training. It is hoped that a user-centered rehabilitation system can be proposed through iterative improvement. This study uses interactive technology to improve the experience of training. During the prototyping stage, we invited nine experts to assist in evaluating the usability of this lower limb muscle strength training system. We quantified subjective evaluation through System Usability Scale scores and identified the shortcomings of this serious game through two focus group interviews. The compiled expert advice can be used as a reference for developing similar systems for older people in the future.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Computer and Applications, ICCA 2022 - Proceedings
EditorsJihad M. Alja'Am, Soumaya AlMaadeed, Samir Abou Elseoud, Omar Karam
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665452946
DOIs
Publication statusPublished - 2022
Event4th International Conference on Computer and Applications, ICCA 2022 - Cairo, Egypt
Duration: Dec 20 2022Dec 22 2022

Publication series

NameProceedings of the International Conference on Computer and Applications, ICCA 2022 - Proceedings

Conference

Conference4th International Conference on Computer and Applications, ICCA 2022
Country/TerritoryEgypt
CityCairo
Period12/20/2212/22/22

Keywords

  • augmented reality
  • lower limbs
  • muscle strength
  • older adults
  • serious game
  • usability

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Safety, Risk, Reliability and Quality

Fingerprint

Dive into the research topics of 'Usability Evaluation of a Muscle Strength Training System for Older Adults'. Together they form a unique fingerprint.

Cite this