Trends in digital game-based learning in the mobile era: A systematic review of journal publications from 2007 to 2016

Ching Yi Chang, Gwo Jen Hwang

Research output: Contribution to journalArticlepeer-review

108 Citations (Scopus)

Abstract

The application of mobile learning and the use of game-based instructional strategies have been demonstrated as promoting students' learning performances and motivation. Over the past decade, many researchers and educators have integrated mobile technology and the features of gaming into their instructional designs; however, there has been little systematic review of the applications and trends in mobile technology-supported gaming. In the present study, related international journal publications from 2007 to 2016 were reviewed by searching the WOS database. The aim of this literature review was to highlight the research domain and issues of promoting gamebased learning in future mobile technology. Based on this review, trends in mobile game-based learning are proposed from various aspects, such as the adoption of mobile technologies, gaming types, application domains, learning strategies, research issues, research methods, and participants. Accordingly, several suggestions are given for future studies.

Original languageEnglish
Pages (from-to)68-90
Number of pages23
JournalInternational Journal of Mobile Learning and Organisation
Volume13
Issue number1
DOIs
Publication statusPublished - 2019
Externally publishedYes

Keywords

  • computerassisted learning
  • digital game-based learning
  • educational games
  • mobile apps
  • mobile devices
  • mobile games
  • mobile learning
  • technology-enhanced learning
  • ubiquitous learning

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Trends in digital game-based learning in the mobile era: A systematic review of journal publications from 2007 to 2016'. Together they form a unique fingerprint.

Cite this