Arts and Humanities
EFL learners
100%
Virtual Reality
100%
Adolescents
100%
Vocabulary learning
100%
Mobile
57%
Watchers
57%
Interactivity
28%
Taiwan
14%
Realtime
14%
Access
14%
Experimental
14%
Majority
14%
Feelings
14%
Interactive
14%
Engagement
14%
Multi-modal
14%
L2 learning
14%
Word meaning
14%
Virtual
14%
Social Sciences
Youth
100%
English as a Foreign Language
100%
Interactivity
100%
Virtual Reality
100%
Emotions
50%
Personal Computer
50%
Authentic Learning
50%
Virtual Reality
50%
Computer Science
Virtual Reality
100%
Virtual Environments
100%
Learning Experiences
50%
Personal Computer
50%
Virtual Reality
50%
Psychology
Adolescents
100%
Interactivity
100%
Learner Engagement
50%