Abstract
Fetal appearance and proper position evaluation are crucial for determining the best labor treatments. Healthcare or midwifery nurses, require knowledge about the fetus's position and health to make decisions on whether to induce labor. In addition, attending to the patient's needs throughout labor is essential. The fetal positioning and monitoring process may be uncovered with the use of Leopold's techniques. Students find it challenging to apply what they learn in the classroom to real-world challenges since standard training lacks chances for clinical experience and application. This study aims to investigate the impact of integrating online game-based environments with gamification and a self-regulated learning (SRL) strategy on nursing students' Leopold's maneuvers skills. The use of games as a learning tool in education has gained popularity due to its ability to provide a playful and motivating experience for students, as well as fostering cooperation among them. However, the application of game-based learning and gamification in nursing skill instruction remains understudied. The researchers propose integrating an online game-based environment called Gather with gamification features and a self-regulated learning strategy for nursing students. The self-regulated learning approach in this study includes goal setting, performing tasks with gamification elements such as points, badge, leaderboards, and self-evaluation. An experiment will be conducted at a nursing school in a Taiwan university using a quasi-experimental design to investigate the learning performance, motivation, self-efficacy and perceptions.
| Original language | English |
|---|---|
| Title of host publication | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
| Editors | Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour |
| Publisher | Asia-Pacific Society for Computers in Education |
| Pages | 63-71 |
| Number of pages | 9 |
| ISBN (Electronic) | 9786269689026 |
| Publication status | Published - Dec 2023 |
| Event | 31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, Japan Duration: Dec 4 2023 → Dec 8 2023 |
Publication series
| Name | 31st International Conference on Computers in Education, ICCE 2023 - Proceedings |
|---|---|
| Volume | 2 |
Conference
| Conference | 31st International Conference on Computers in Education, ICCE 2023 |
|---|---|
| Country/Territory | Japan |
| City | Matsue, Shimane |
| Period | 12/4/23 → 12/8/23 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Gamification
- Leopold’s maneuvers
- nursing education
- online game-based environment
- self-regulated learning
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education
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