TY - GEN
T1 - The development and design of a english blockade-running competition incorporating game-based learning into handheld devices
AU - Liu, I. Fan
AU - Wei, Chun Wang
AU - Young, Shelley Shwu Ching
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Traditional English blockade-running competitions usually operate in physical form. Competitors have to tackle the challenges set up at each blockade, and the results of the competition are determined by competitors' English listening, silent reading, speaking, oral reading, puzzle-solving, spelling, singing, and other abilities. However, the biggest challenge faced by traditional English blockade-running competitions is the need for large amounts of manpower, materials, and time to provide support for all of the competition activities, poorly designed flow path prevents the players from enjoying the benefits of the blockade-running competition. The main purpose of this study is to enrich learners' game-based learning by designing and constructing an English blockade-running competition based on Greek and Roman mythology and using handheld mobile devices as communication carriers during the course of the competition.
AB - Traditional English blockade-running competitions usually operate in physical form. Competitors have to tackle the challenges set up at each blockade, and the results of the competition are determined by competitors' English listening, silent reading, speaking, oral reading, puzzle-solving, spelling, singing, and other abilities. However, the biggest challenge faced by traditional English blockade-running competitions is the need for large amounts of manpower, materials, and time to provide support for all of the competition activities, poorly designed flow path prevents the players from enjoying the benefits of the blockade-running competition. The main purpose of this study is to enrich learners' game-based learning by designing and constructing an English blockade-running competition based on Greek and Roman mythology and using handheld mobile devices as communication carriers during the course of the competition.
KW - English blockade-running competition
KW - game-based learning
KW - Greek and Roman mythology
UR - http://www.scopus.com/inward/record.url?scp=84910096900&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84910096900&partnerID=8YFLogxK
U2 - 10.1109/ICALT.2014.133
DO - 10.1109/ICALT.2014.133
M3 - Conference contribution
AN - SCOPUS:84910096900
T3 - Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
SP - 444
EP - 445
BT - Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014
A2 - Sampson, Demetrios G.
A2 - Spector, Michael J.
A2 - Chen, Nian-Shing
A2 - Huang, Ronghuai
A2 - Kinshuk, null
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014
Y2 - 7 July 2014 through 9 July 2014
ER -