Abstract
Traditional English blockade-running competitions usually operate in physical form. Competitors have to tackle the challenges set up at each blockade, and the results of the competition are determined by competitors' English listening, silent reading, speaking, oral reading, puzzle-solving, spelling, singing, and other abilities. However, the biggest challenge faced by traditional English blockade-running competitions is the need for large amounts of manpower, materials, and time to provide support for all of the competition activities, poorly designed flow path prevents the players from enjoying the benefits of the blockade-running competition. The main purpose of this study is to enrich learners' game-based learning by designing and constructing an English blockade-running competition based on Greek and Roman mythology and using handheld mobile devices as communication carriers during the course of the competition.
Original language | English |
---|---|
Title of host publication | Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 444-445 |
Number of pages | 2 |
ISBN (Electronic) | 9781479940387 |
DOIs | |
Publication status | Published - Jan 1 2014 |
Externally published | Yes |
Event | 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 - Athens, Greece Duration: Jul 7 2014 → Jul 9 2014 |
Conference
Conference | 14th IEEE International Conference on Advanced Learning Technologies, ICALT 2014 |
---|---|
Country/Territory | Greece |
City | Athens |
Period | 7/7/14 → 7/9/14 |
Keywords
- English blockade-running competition
- game-based learning
- Greek and Roman mythology
ASJC Scopus subject areas
- Computer Networks and Communications
- Education