TY - GEN
T1 - Preparation-before-competition
T2 - 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
AU - Liao, Calvin C.Y.
AU - Chen, Zhi Hong
AU - Cheng, Hercy N.H.
AU - Chan, Tak Wai
PY - 2010
Y1 - 2010
N2 - Although competitive games have multi-fold benefits to students' learning, such as motivation, satisfaction, and effectiveness, inappropriate competitive learning activities may have some negative impacts on students. From the literature, the authors have identified three main strategies which may reduce the negative impacts in competition game. However, because these strategies target only at the design of competition, the learning effects is limited. In fact, learning also happens in the preparation before competition. Hence, this study adopts preparation-before-competition approach to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. An animal companion system, entitled My-Pet-Trainer system, was implemented according to such approach. The system encourages students to improve their learning in the preparation stage where the virtual pets represent students' open learner models before the competition stage. In addition, the paper also considers the symbiosis and emotional relationship with virtual pets to maintain long-term interactions.
AB - Although competitive games have multi-fold benefits to students' learning, such as motivation, satisfaction, and effectiveness, inappropriate competitive learning activities may have some negative impacts on students. From the literature, the authors have identified three main strategies which may reduce the negative impacts in competition game. However, because these strategies target only at the design of competition, the learning effects is limited. In fact, learning also happens in the preparation before competition. Hence, this study adopts preparation-before-competition approach to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. An animal companion system, entitled My-Pet-Trainer system, was implemented according to such approach. The system encourages students to improve their learning in the preparation stage where the virtual pets represent students' open learner models before the competition stage. In addition, the paper also considers the symbiosis and emotional relationship with virtual pets to maintain long-term interactions.
KW - Animal companion
KW - Competitive game
KW - Game-based learning
UR - http://www.scopus.com/inward/record.url?scp=77953775507&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77953775507&partnerID=8YFLogxK
U2 - 10.1109/DIGITEL.2010.48
DO - 10.1109/DIGITEL.2010.48
M3 - Conference contribution
AN - SCOPUS:77953775507
SN - 9780769539935
T3 - DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
SP - 171
EP - 175
BT - DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Y2 - 12 April 2010 through 16 April 2010
ER -