TY - GEN
T1 - Implementation and evaluation of EduBingo for arithmetic drill
AU - Chang, Sung Bin
AU - Deng, Yi Chan
AU - Cheng, Hercy N.H.
AU - Liao, Hui Chun
AU - Yu, Fu N.
AU - Chan, Tak Wai
PY - 2007
Y1 - 2007
N2 - Bingo is a universally known, popular, and easy-toplay game. Following Bingo rules with some modifications, we have designed and implemented a game, called EduBingo, for practicing mathematics fractions. The game was implemented and experimented in a 'one-to-one' technology enhanced classroom, where every student learns with a wireless enabled computing device. The experiment investigated students' preferences, system usability, as well as the effects on their affective states of a grade 4 class with 22 students. The result of the questionnaire indicates that the usability of EduBingo is acceptable and there was increase of various affective levels of the students. The data collected by the system, after analysis, implies that, for most students, accuracy and efficiency of solving fraction questions increased. The preliminary result also suggests some directions for further research.
AB - Bingo is a universally known, popular, and easy-toplay game. Following Bingo rules with some modifications, we have designed and implemented a game, called EduBingo, for practicing mathematics fractions. The game was implemented and experimented in a 'one-to-one' technology enhanced classroom, where every student learns with a wireless enabled computing device. The experiment investigated students' preferences, system usability, as well as the effects on their affective states of a grade 4 class with 22 students. The result of the questionnaire indicates that the usability of EduBingo is acceptable and there was increase of various affective levels of the students. The data collected by the system, after analysis, implies that, for most students, accuracy and efficiency of solving fraction questions increased. The preliminary result also suggests some directions for further research.
UR - http://www.scopus.com/inward/record.url?scp=34547650977&partnerID=8YFLogxK
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U2 - 10.1109/DIGITEL.2007.30
DO - 10.1109/DIGITEL.2007.30
M3 - Conference contribution
AN - SCOPUS:34547650977
SN - 0769528015
SN - 9780769528014
T3 - Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
SP - 99
EP - 103
BT - Proceedings - DIGITEL 2007
T2 - DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Y2 - 26 March 2007 through 28 March 2007
ER -