Abstract
Social network sites games (SNGs) are growing in acceptance for users, but the intention to continue using such games requires further exploration because of the acceptance-discontinuance anomaly phenomenon (i.e.; users discontinuing use of SNGs after initially accepting them). The study integrates interaction and value as the antecedents of user satisfaction and flow experience; furthermore affects the SNG continuance. The results reveal the importance of flow experience, which plays a mediation role and produces indirect effects in predicting the SNGs continuance in the model. Based on the results, practical implications for SNG marketing strategies and theoretical implications will be provided.
| Original language | English |
|---|---|
| Pages (from-to) | 311-321 |
| Number of pages | 11 |
| Journal | Telematics and Informatics |
| Volume | 30 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - Nov 2013 |
| Externally published | Yes |
Keywords
- Continuance
- Flow experience
- Interaction
- Satisfaction
- Social network game
- Value
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Computer Networks and Communications