Effects of virtual opponents in video game on students with different fluency

Frank S.H. Wu, Hercy N.H. Cheng, Barry Lee Reynolds

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Many researchers are concerned about the effects of video games on learning, especially the games with virtual opponents; therefore, the main purpose of this paper is to investigate the possible impacts. The authors designed Forest Defense, a digital game for practicing mental arithmetic, with two modes: training and challenge modes. In the challenge mode, students have to face virtual opponents which have not been shown in the training mode. A preliminary experiment was conducted to examine the effects of the challenge mode in Forest Defense. The results showed that virtual opponents did not influence the accuracy of the high-ability students, but significantly decreased the accuracy of the low-ability students. The results also suggested that if practicing more, the low-ability students were more able to face virtual opponents.

Original languageEnglish
Title of host publicationProceedings - ICCE 2008
Subtitle of host publication16th International Conference on Computers in Education
Pages761-765
Number of pages5
Publication statusPublished - 2008
Externally publishedYes
Event16th International Conference on Computers in Education, ICCE 2008 - Taipei, Taiwan
Duration: Oct 27 2008Oct 31 2008

Publication series

NameProceedings - ICCE 2008: 16th International Conference on Computers in Education

Conference

Conference16th International Conference on Computers in Education, ICCE 2008
Country/TerritoryTaiwan
CityTaipei
Period10/27/0810/31/08

Keywords

  • Game-based learning
  • Technology enhanced learning
  • Video games in education
  • Virtual opponent

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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