Development and flow evaluation of a distance educational board game incorporating contextual learning mechanisms for children's dental protection

Ngu Pei-Ching, Chien Chih-Chung, Wang Min-Ching, Ho Yen-Ting, Yu Hai-An, Hou Huei-Tse

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study proposes a distance educational board game Fluoride Your Dental Health, for children to learn dental protection based on the theory of caries balance concept and game-based learning mechanisms. The game encourages children to think about problem-solving and adopt correct dental protection strategies. The game is a competitive game with role-playing, points, and rounds. Through the game, learners can constantly explore and try to use the best strategies for dental care. This game was designed with the Playingcard.io platform. We explored the flow and semi-structured questionnaires of 11 elementary school students on the game and found that the children's overall performance in the flow of the game was high, suggesting that the game could help children increase their interest and participation in learning. However, the time children spent waiting for their turn might affect the flow in educational board game.

Original languageEnglish
Title of host publicationProceedings - 2023 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages730-731
Number of pages2
ISBN (Electronic)9798350324228
DOIs
Publication statusPublished - 2023
Event14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023 - Koriyama, Japan
Duration: Jul 8 2023Jul 13 2023

Publication series

NameProceedings - 2023 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023

Conference

Conference14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
Country/TerritoryJapan
CityKoriyama
Period7/8/237/13/23

Keywords

  • caries balance concept
  • distance educational board game
  • game-based learning
  • role-playing

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Information Systems and Management

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