TY - GEN
T1 - Development and flow evaluation of a distance educational board game incorporating contextual learning mechanisms for children's dental protection
AU - Pei-Ching, Ngu
AU - Chih-Chung, Chien
AU - Min-Ching, Wang
AU - Yen-Ting, Ho
AU - Hai-An, Yu
AU - Huei-Tse, Hou
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - This study proposes a distance educational board game Fluoride Your Dental Health, for children to learn dental protection based on the theory of caries balance concept and game-based learning mechanisms. The game encourages children to think about problem-solving and adopt correct dental protection strategies. The game is a competitive game with role-playing, points, and rounds. Through the game, learners can constantly explore and try to use the best strategies for dental care. This game was designed with the Playingcard.io platform. We explored the flow and semi-structured questionnaires of 11 elementary school students on the game and found that the children's overall performance in the flow of the game was high, suggesting that the game could help children increase their interest and participation in learning. However, the time children spent waiting for their turn might affect the flow in educational board game.
AB - This study proposes a distance educational board game Fluoride Your Dental Health, for children to learn dental protection based on the theory of caries balance concept and game-based learning mechanisms. The game encourages children to think about problem-solving and adopt correct dental protection strategies. The game is a competitive game with role-playing, points, and rounds. Through the game, learners can constantly explore and try to use the best strategies for dental care. This game was designed with the Playingcard.io platform. We explored the flow and semi-structured questionnaires of 11 elementary school students on the game and found that the children's overall performance in the flow of the game was high, suggesting that the game could help children increase their interest and participation in learning. However, the time children spent waiting for their turn might affect the flow in educational board game.
KW - caries balance concept
KW - distance educational board game
KW - game-based learning
KW - role-playing
UR - http://www.scopus.com/inward/record.url?scp=85183464713&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85183464713&partnerID=8YFLogxK
U2 - 10.1109/IIAI-AAI59060.2023.00153
DO - 10.1109/IIAI-AAI59060.2023.00153
M3 - Conference contribution
AN - SCOPUS:85183464713
T3 - Proceedings - 2023 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
SP - 730
EP - 731
BT - Proceedings - 2023 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2023
Y2 - 8 July 2023 through 13 July 2023
ER -