Arts & Humanities
Mobile Devices
100%
Addiction
82%
Multivariate Analysis
63%
Mediation
61%
Taiwan
51%
World Wide Web
38%
Risk Perception
36%
Academic Performance
29%
Primary School
28%
Gaming
27%
Instant
24%
Literacy
22%
Efficacy
21%
Safety
20%
Questionnaire
20%
Medicine & Life Sciences
Smartphone
81%
Taiwan
66%
Equipment and Supplies
40%
Child
29%
Students
23%
Internet
21%
Tablets
20%
Parents
16%
Multivariate Analysis
15%
Academic Performance
14%
Literacy
13%
Depression
7%
Cross-Sectional Studies
7%
Safety
6%
Social Sciences
addiction
62%
Taiwan
56%
mediation
55%
multivariate analysis
45%
Internet
27%
primary school
17%
student
16%
literacy
15%
questionnaire
11%
experience
6%
Engineering & Materials Science
Smartphones
62%
Mobile computing
56%
Multivariate Analysis
30%
Students
24%
Risk perception
16%
Internet
15%