Abstract
Virtual reality (VR), a computer-generated interactive environment, is provided to a user by projecting a peripheral image onto environmental surfaces. VR has an advantage of enhancing the immersive experience. Nowadays, VR has been widely applied in tourism and cultural experience. On the other hand, a recent integration of electroencephalography-based (EEG-based) brain-computer interface (BCI) and VR is capable of promoting the immersive virtual experience. Therefore, our study aims to propose an integrative framework to implement EEG-based BCI in a VR game to advance the cultural experience. A room escape game in a Tainan temple is created. EEG signals arc recorded while users arc playing the game. The online analyses of EEG signals arc used to interact with the VR display. This integrative framework can result in a better experience than the conventional setup.
| Original language | English |
|---|---|
| Title of host publication | 2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 351-354 |
| Number of pages | 4 |
| ISBN (Electronic) | 9781728180670 |
| DOIs | |
| Publication status | Published - Dec 1 2020 |
| Externally published | Yes |
| Event | 2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020 - Virtual, Macau, China Duration: Dec 1 2020 → Dec 4 2020 |
Publication series
| Name | 2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020 |
|---|
Conference
| Conference | 2020 IEEE International Conference on Visual Communications and Image Processing, VCIP 2020 |
|---|---|
| Country/Territory | China |
| City | Virtual, Macau |
| Period | 12/1/20 → 12/4/20 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 12 Responsible Consumption and Production
Keywords
- brain computer interface
- cultural experience
- electroencephalography
- virtual reality
ASJC Scopus subject areas
- Computer Networks and Communications
- Signal Processing
- Media Technology
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