Arts and Humanities
Interactive
100%
English learning
100%
Taiwan
33%
Mobile
33%
Experimental group
33%
Control Group
33%
Classroom
33%
Immersion
33%
New Literacies
33%
Interplay
33%
Qualitative Data
33%
Collaborative Learning
33%
Vocabulary Acquisition
33%
Interdependence
33%
Board games
33%
English Vocabulary
33%
Computer Science
Handheld Device
100%
Educational Game
40%
Qualitative Data
20%
Quantitative Data
20%
Survey Interview
20%
Interdependence
20%
Participatory Culture
20%
Embedded Environment
20%
Collaborative Learning
20%
Vocabulary Acquisition
20%
Engineering
Control Group
100%
Mediated Interaction
100%
Interdependence
100%
Psychology
Educational Game
100%
Learning Model
50%
Interactive Game
50%
Collaborative Learning
50%
Earth and Planetary Sciences