疫情下身體活動的新型態與新策略

Translated title of the contribution: New ways and strategies for physical activity under the pandemic

張 焜棠(Kung-Tang Chang), 姚 在府(Zai-Fu Yao), 楊 政達(Cheng-Ta Yang)

Research output: Contribution to journalArticlepeer-review

Abstract

COVID-19 is a thorny challenge of global public health. To curb the rapid spread of the epidemic, the World Health Organization recommends a series of public health measures including "social distance" and "different levels of lockdown". However, these restrictive measures have completely changed people's lifestyles. Although these measures are conducive to controlling the pandemic, people usually lack adequate physical activity during the lockdown period. Staying indoors for a long period may easily lead to negative emotions such as depression and anxiety. Therefore, restrictive public health measures may have a detrimental impact on people's mental health. Physical activity is considered an effective strategy to improve physical and mental health during the pandemic. Thus, it is an important and urgent public health issue to promote physical activity during COVID-19. With the recent implementation of public health restrictions in Taiwan, various online fitness courses have become new choices. In addition, "exergame" which combines physical activity and electronic games is also increasing popularity, with smart display technologies (such as augmented reality, virtual reality, etc.) to provide a brand-new immersive experience while exercising. Exergame is a new way to maintain physical activity has become a new trend, but there are some limitations and challenges. Therefore, it will be a new challenge to maintain physical and mental health with these emerging technologies under the pandemic.
Translated title of the contributionNew ways and strategies for physical activity under the pandemic
Original languageChinese (Traditional)
Pages (from-to)93-108
Number of pages16
Journal中華體育季刊
Volume36
Issue number2
DOIs
Publication statusPublished - Jun 2022

Keywords

  • COVID-19
  • physical activity
  • online exercise
  • exergames
  • display technology

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