Psychology
Adolescents
80%
Language Learning
60%
Focus Group
40%
Interactivity
40%
Bilingual Education
40%
Learner Engagement
30%
Familiarity
20%
College Students
20%
Situational Interest
20%
Immediate Feedback
13%
Semistructured Interview
13%
Language Skill
13%
Edutainment
10%
Artificial Intelligence
10%
Achievement Emotion
5%
Arts and Humanities
EFL learners
60%
Proficiency
40%
Adolescents
26%
Classroom
23%
Taiwan
22%
Discourse markers
20%
corpus-based analysis
20%
Vocabulary learning
20%
Virtual Reality
20%
Oral
20%
Bilingual Education
20%
English as a Foreign Language
16%
Multi-modal
12%
Watchers
11%
Mobile
11%
English Speaker
10%
Language Interaction
6%
Mistakes
6%
Foreign Languages
6%
Qualitative Data
6%
Access
6%
Interactivity
5%
Corpus
5%
Computer Science
Personal Assistant
100%
Human Interaction
25%
English Speaker
23%
Virtual Reality
20%
Virtual Environments
20%
Generative Artificial Intelligence
20%
Embodied Interaction
20%
Learning Experiences
13%
Qualitative Data
10%
Virtual Reality
10%
Personal Computer
10%
Speech Recognition
9%
Conversational Style
8%
Group Interview
7%
Achievement Emotion
6%
Secondary School
6%
Situational Interest
6%
Detailed Insight
6%
Interactive Element
6%
Language Skill
5%
Semistructured Interview
5%
Positive Effect
5%
Directed Learning
5%